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Intuitive Design | Clear Visual Clues
Anything with a well loved predecessor needs design to focus on innovation while staying true to the source. Users wanSmite 2 is a third person MOBA built in UE5. As a part of the UX team I directly designed and implemented systems along with the rest of the team.

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Implementing a new ability quick view within gameplay
Established a to help reduce the games reliance on player recency memory. This quick view of abilities was aimed to provide more digestible ability descriptions that new players or players fresh to a new character could get a quick look while in game. Animations and highlights added to make the locked, upgraded, or upgradable abilities clear with a quick look.
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